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 | __global__ void GaussianBlurCore(PtrStepSz<uchar3> inputMat, PtrStepSz<uchar3> outputMat){
 int tidx = threadIdx.x + blockDim.x * blockIdx.x;
 int tidy = threadIdx.y + blockDim.y * blockIdx.y;
 
 float blur[5][5] = {
 {0.00390625, 0.015625, 0.0234375, 0.015625, 0.00390625},
 {0.015625,   0.0625,   0.09375,   0.0625,   0.015625  },
 {0.0234375,  0.09375,  0.140625,  0.09375,  0.0234375 },
 {0.015625,   0.0625,   0.09375,   0.0625,   0.015625  },
 {0.00390625, 0.015625, 0.0234375, 0.015625, 0.00390625} };
 
 int img_cols_max_index = inputMat.cols - 1;
 int img_rows_max_index = inputMat.rows - 1;
 
 if (tidx < outputMat.cols && tidy < outputMat.rows)
 {
 float b, g, r;
 for (int x = -2; x <= 2; x++)
 {
 for (int y = -2; y <= 2; y++)
 {
 int image_x = tidx + x;
 if (image_x < 0)
 {
 image_x = abs(image_x);
 }
 if (image_x >= inputMat.cols)
 {
 image_x = img_cols_max_index - (x - (img_cols_max_index - tidx));
 }
 int image_y = tidy + y;
 if (image_y < 0)
 {
 image_y = abs(image_y);
 }
 if (image_y >= inputMat.rows)
 {
 image_y = img_rows_max_index - (y - (img_rows_max_index - tidy));
 }
 b += (float)inputMat(image_y, image_x).x * (float)blur[y + 2][x + 2];
 g += (float)inputMat(image_y, image_x).y * (float)blur[y + 2][x + 2];
 r += (float)inputMat(image_y, image_x).z * (float)blur[y + 2][x + 2];
 }
 }
 outputMat(tidy, tidx).x = (int)b;
 outputMat(tidy, tidx).y = (int)g;
 outputMat(tidy, tidx).z = (int)r;
 }
 }
 
 
 
 
 
 
 extern "C" Mat GaussianBlurGpu(Mat img)
 {
 GpuMat inputMat(img);
 
 int width = img.cols;
 int height = img.rows;
 auto outputMat = GpuMat(height, width, CV_8UC3);
 
 dim3 block(32, 32);
 dim3 grid((width + block.x - 1) / block.x, (height + block.y - 1) / block.y);
 GaussianBlurCore << <grid, block >> > (inputMat, outputMat);
 
 cudaThreadSynchronize();
 
 Mat dstImg;
 outputMat.download(dstImg);
 return dstImg;
 }
 
 __global__ void GaussianBlurFourfoldCore(PtrStepSz<uchar3> inputMat, PtrStepSz<uchar3> outputMat)
 {
 int tidx = threadIdx.x + blockDim.x * blockIdx.x;
 int tidy = threadIdx.y + blockDim.y * blockIdx.y;
 
 float blur[5][5] = {
 {0.00390625, 0.015625, 0.0234375, 0.015625, 0.00390625},
 {0.015625,   0.0625,   0.09375,   0.0625,   0.015625  },
 {0.0234375,  0.09375,  0.140625,  0.09375,  0.0234375 },
 {0.015625,   0.0625,   0.09375,   0.0625,   0.015625  },
 {0.00390625, 0.015625, 0.0234375, 0.015625, 0.00390625} };
 
 int img_cols_max_index = inputMat.cols - 1;
 int img_rows_max_index = inputMat.rows - 1;
 
 if (tidx < outputMat.cols && tidy < outputMat.rows)
 {
 float b, g, r;
 for (int x = -2; x <= 2; x++)
 {
 for (int y = -2; y <= 2; y++)
 {
 int image_x = tidx + x;
 if (image_x < 0)
 {
 image_x = abs(image_x);
 }
 if (image_x >= inputMat.cols)
 {
 image_x = img_cols_max_index - (x - (img_cols_max_index - tidx));
 }
 int image_y = tidy + y;
 if (image_y < 0)
 {
 image_y = abs(image_y);
 }
 if (image_y >= inputMat.rows)
 {
 image_y = img_rows_max_index - (y - (img_rows_max_index - tidy));
 }
 b += (float)inputMat(image_y, image_x).x * ((float)blur[y + 2][x + 2] * 4);
 g += (float)inputMat(image_y, image_x).y * ((float)blur[y + 2][x + 2] * 4);
 r += (float)inputMat(image_y, image_x).z * ((float)blur[y + 2][x + 2] * 4);
 }
 }
 outputMat(tidy, tidx).x = (int)b;
 outputMat(tidy, tidx).y = (int)g;
 outputMat(tidy, tidx).z = (int)r;
 }
 }
 
 
 
 
 
 
 extern "C" Mat GaussianBlurFourfoldGpu(Mat img)
 {
 GpuMat inputMat(img);
 
 int width = img.cols;
 int height = img.rows;
 auto outputMat = GpuMat(height, width, CV_8UC3);
 
 dim3 block(32, 32);
 dim3 grid((width + block.x - 1) / block.x, (height + block.y - 1) / block.y);
 GaussianBlurFourfoldCore << <grid, block >> > (inputMat, outputMat);
 
 cudaThreadSynchronize();
 
 Mat dstImg;
 outputMat.download(dstImg);
 return dstImg;
 }
 
 |