简介
写这个帮助类是对 摇杆控制器捕获 接口的一个延伸,之前有了解到 OBS 插件 input-overlay 可以显示手柄信息用于直播,所以我也做了一个UI用于显示。
实现方式
手柄型号为 Xbox One,使用 XInput API 与手柄通信。
核心代码
完整代码查看:GamepadController
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public class XInputHelper { public bool isGetJoystick = false;
public Controller controller;
private Timer _timer;
private GamepadButtonFlags ButtonsData;
private byte LeftTriggerData;
private byte RightTriggerData;
private short LeftThumbXData;
private short LeftThumbYData;
private short RightThumbXData;
private short RightThumbYData;
public event Action<GamepadButtonFlags> ButtonsChange;
public event Action<byte> LeftTriggerChange;
public event Action<byte> RightTriggerChange;
public event Action<short> LeftThumbXChange;
public event Action<short> LeftThumbYChange;
public event Action<short> RightThumbXChange;
public event Action<short> RightThumbYChange;
public bool ConnectGamepad() { if (!isGetJoystick && _timer == null) { controller = new Controller(UserIndex.One); if (controller != null) { isGetJoystick = true; _timer = new Timer(obj => Update()); _timer.Change(0, 1000 / 60); } } return isGetJoystick; }
public void BreakOffGamepad() { if (_timer != null) { _timer.Dispose(); _timer = null; } if (isGetJoystick) { isGetJoystick = false; } }
private void Update() { try { #region 其他功能 #endregion
var vGetState = controller.GetState(); var vButtons = vGetState.Gamepad.Buttons; if (ButtonsData != vButtons) { ButtonsData = vButtons; ButtonsChange?.Invoke(ButtonsData); } var vLeftTrigger = vGetState.Gamepad.LeftTrigger; if (LeftTriggerData != vLeftTrigger) { LeftTriggerData = vLeftTrigger; LeftTriggerChange?.Invoke(LeftTriggerData); } var vRightTrigger = vGetState.Gamepad.RightTrigger; if (RightTriggerData != vRightTrigger) { RightTriggerData = vRightTrigger; RightTriggerChange?.Invoke(RightTriggerData); } var vLeftThumbX = vGetState.Gamepad.LeftThumbX; if (!LeftThumbXData.Equals(vLeftThumbX)) { LeftThumbXData = vLeftThumbX; LeftThumbXChange?.Invoke(LeftThumbXData); } var vLeftThumbY = vGetState.Gamepad.LeftThumbY; if (!LeftThumbYData.Equals(vLeftThumbY)) { LeftThumbYData = vLeftThumbY; LeftThumbYChange?.Invoke(LeftThumbYData); } var vRightThumbX = vGetState.Gamepad.RightThumbX; if (!RightThumbXData.Equals(vRightThumbX)) { RightThumbXData = vRightThumbX; RightThumbXChange?.Invoke(RightThumbXData); } var vRightThumbY = vGetState.Gamepad.RightThumbY; if (!RightThumbYData.Equals(vRightThumbY)) { RightThumbYData = vRightThumbY; RightThumbYChange?.Invoke(RightThumbYData); } } catch (Exception ex) { BreakOffGamepad(); } } }
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游戏演示